The Unknown Worlds Core Book provides all of the rules and mechanics necessary to play the game and support players and Game Guides as they work together to build amazing worlds, shared experiences, and cooperative victories across many times and places.

Pair this book with a Field Journal of your choice to create a complete game!

The Small Town Magic Field Journal sets the action of your campaign in 1980s small town America in a world much like our own, but full of the magic that so many people have longed to believe in. The small town settings allow players, who play as Keepers (wielders of mysterious and powerful abilities) to explore the secrets of the Unknown World.

This book is a setting book to be used with the Unknown Worlds Core Book.

The Victorian Horror Field Journal focuses on the darkness and horror of 1860s London and a dangerous, cosmic threat to both the Known and Unknown Worlds. Players play as Keepers in a Ward of London as the world grows ever darker, more dangerous, and mysteries lurk in every alley.

This book is a setting book to be used with the Unknown Worlds Core Book.

The Book of Powers adds more than 500 sample powers to inspire the creative and easy use of magic in all Unknown Worlds games. The magic system in Unknown Worlds allows players to combine their Secrets and Path to create a staggering number of possible magical effects.  

This book is an expansion of the Unknown Worlds Core Book and can be used with any of the Field Journals!

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